
Watch Dogs generally has driving more akin to arcade games, but the fun hacking usually makes up for it. Every vehicle feels too heavy, which makes the handling feel awful. On that note, driving feels worse here too. The game jumps all over the place trying to determine what you’re looking at, which ultimately leaves it feeling like a mess. This is difficult when things are moving at high speed. To hack something you usually have to look directly at it. In comparison, Legion‘s hacking feels awful. This was especially useful when driving, as you could keep your eyes on the road to escape the police. It would then give you the button prompt to hack the object without needing to look directly at it. In Watch Dogs 1 and 2, the game would often predict what you were going to hack (such as switching off a traffic light). However, it seems far more finicky than it was in past games in the series. Of course, the other core pillar of Watch Dogs‘ gameplay is hacking, which makes a return in Legion. I didn’t care about anyone from the moment I recruited them until the moment they died. The playable characters (almost everyone in London) are entirely one-note. Essentially, they are a random skin, ability and voice stitched together to form some kind of puppet for the player to control. They have no backstory, no real motives and no reason for you to be interested in them. However, it fails in it’s execution – it’s plain boring.Įvery character you recruit is essentially an empty, lifeless shell.

This idea functions well technically and, in principle, is an interesting feature. That old lady walking down the street can team up with Dedsec, as can this random middle-aged banker, that ex-spy and some random construction worker. Watch Dogs: Legion sells itself on the core gameplay mechanic that you can recruit anyone in London. These issues were annoying, but they are minor problems amidst a much more troubled game. I also found that voice lines would frequently glitch out and have a weird robotic effect. Sometimes the menus would play in slow motion, which forced me to wait patiently for a moment before I could resume play.

I did encounter occasional bugs, but none of them game-breaking. Watch Dogs: Legion functions well for the majority of the time.

The game touts that it’s key ‘play as anyone’ feature makes it unique, but it’s more a hinderance than it is helpful in this case. They seemingly realised that their games needed more creativity, signalling that this would be the case moving forward. This delay was one of many from Ubisoft in late 2019 after the failed launch of Ghost Recon: Breakpoint. Watch Dogs: Legion is the latest from Ubisoft, having finally released on October 30th 2020 after a long delay from March.
